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Clash of Clans – New updates 21/03

Big changes coming up. There is a new unit for TH10. Woohoo!

CoC_Bowler

Here are the list of changes:

New Content:
• New unit Bowler at Town Hall 10
• Inferno Tower level 4 at Town Hall 11
• Mortar level 9 at Town Hall 11
• Hog Rider level 6 at Town Hall 10
• Valkyrie level 5 at Town Hall 10
• Goblin level 7 at Town Hall 10Town Hall 11
• Grand Warden Life Aura and Eternal Tome range reduced slightlyTown Hall 10+
• Inferno Tower Multi-mode acquires new targets faster
• Town Hall 10 and 11 players are less likely to find each other in MultiplayerTown Hall 9+
• All Skeleton hitpoints reduced
• Skeletons spawned from Witches no longer trigger traps
• Goblin level 6 has been moved to Town Hall 9 (was TH10)
• X-Bow levels 2-4 damage increased

Town Hall 8+
• Valkyrie damage increased, hitpoints decreased
• Valkyrie starts attacking much faster after reaching her target – give her a try!
• Wizard Tower levels 5-9 hitpoints increased, greatly increased at later levels
• Defending Troops (but not Heroes) flee from Poison Spells if they are standing idle

Town Hall 5+
• All Dark Spells brewing time decreased to 10 minutes
• All Elixir Spells brewing time decreased to 20 minutes

All levels:
• Battle time limit reduced to be 3 minutes per attack once again
• Revenge attacks award Star Bonus and League Bonus rewards
• New building constructions can no longer be cancelled (upgrades can still be cancelled)

War:
• Clan Wars matchmaking has been overhauled – details in the dev blog http://supr.cl/WarMatchUpdate
• War sizes 35v35 and 45v45 have been removed to boost other war sizes
• New stat “War win streak” in Clan profile shows how many consecutive Clan War wins a Clan currently has
• War Events menu has been redesigned to be much more readable
• Number of remaining war attacks can be seen from the Clan War button when outside of the war map
• All replays can be viewed directly from My Team/Enemy Team summaries in War Details
• “Star button” has been replaced with a bigger “War Details” button on the bottom-right of the war map

Other:
• Builder Summary: Tap the Builder icon to see all in-progress construction
• Tap an entry in the builder summary to select it in the Village
• When attacking, army selection bar shows left/right scroll arrows if an undeployed unit or spell is hidden off-screen
• Tapping the Loot Cart shows how many resources are inside before collecting
• Resource storages have more visual states to indicate more clearly how full or empty they are
• Exploding traps indicate their area of effect more clearly in battle
• Battles now end automatically if only a Poison Spell is remaining, and no longer end automatically if only an Earthquake Spell is remaining
• More replays are stored in the Defense Log and Attack Log, and are available for longer
• Army Overview shows time until training/brewing is complete, also accounting for active boosts
• Player Profiles unlocked units area reorganized

Source http://forum.supercell.net/showthread.php/1063862-Balancing-Blog-Series-March-2016-Update?p=6882563&viewfull=1#post6882563

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